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Welcome

Foreword: Envisioning a Sustainable Internet
Maddie Stone

Letter from the Editors
Michelle Thorne and Chris Adams

Designing Branch: Sustainable Interaction Design Principles
Tom Jarrett

Solarpunk and Other Speculative Futures

One Vision, One World. Whose World Then?
Vândria Borari and Camila Nobrega

The Museum of the Fossilized Internet
Gabi Ivens, Joana Moll and Michelle Thorne

Today Google Stops Funding Climate Change Deniers
Extinction Rebellion NYC

Repairing Our Relationship with Technology
Janet Gunter

Critical Art and Carbon Aware Design

The Hidden Life of an Amazon User
Joana Moll

Don’t Press Snooze: Design in a Crisis
Alexandra Deschamps-Sonsino

Design for Carbon-Aware Digital Experiences
Lu Ye

Signal: A Poem
Taylor Rowe

Sustainable Web Craft

10 Rules for Building a Low-Impact Website
Jesper Hyldahl Fogh

Sustainability in Software Engineering
Bill Johnson

Reflections on Running a Sustainable Digital Agency
Tom Greenwood

Hands-On Sustainable Web Design
Laurent Devernay

AI Promises and Perils

AI and Climate Change: The Promise, the Perils and Pillars for Action
Eirini Maliaraki

Alexa, Save the Planet
Brett Gaylor

Climate Action in Tech

Seeing Black and Green in Tech
Melissa Hsiung

If I am a Techie, How Can I Help Solve Climate Change?
Kamal Kapadia

Policy and Advocacy

The Story is a Forest: How to Talk About Climate Change
Christine LaRiviere

When Policy Responds to Reality: Transformative Policy Futures
Chenai Chair

Interconnected: Sustainability on the Agenda
Michael J. Oghia

About Branch

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Don’t Press Snooze: Design in a Crisis

The wrong framing

When I think about the history of sustainable design, I see marketing everywhere. Whether you consider Enzo Mari’s communist ‘Autoprogettazione’ (1974) or Victor Papanek’s Nomadic Furniture (1971) (the better looking cousins to IKEA (first store in 1958)), it doesn’t matter. “DIY” remains a niche experience that is more wasteful than buying vintage furniture. 

If you’re really concerned about plastic waste, buying a Frank Green reusable cup doesn’t actually beat sitting down at a café and using their cutlery. 

And no matter what we think of electric vehicles (2.2M sold in a market of 1.4B cars), the answer to reducing pollution and traffic is still less cars.

These three examples have something in common: less design, not more. Less physical solutions to interminable problems that require very simple, powerful changes in attitude.

There’s also a framing problem in design: every question starts with the assumption of a ‘thing’.

There’s also a framing problem in design: every question starts with the assumption of a ‘thing’. The thing and the need for a thing is never really questioned because that would mean a deeper exercise in self-reflection. After all, without the thing, there is no project, no client, no budget and no designer. So once all those things have been put in place, I would argue it’s already too late. Whatever design work should have happened was in convincing the client not to make a thing at all. That’s not the kind of design that pays the bills. It’s also not entirely design, it’s culture. If there is a cultural shift away from pointless design, capitalism will usually follow. Capitalism isn’t excited after all by the prospect of early adoption—it’s about mass adoption. So how can design in the 21st century make mass adoption of new behaviours the new black?